Japan E-sports Market Report, Segments, Share, Trends & Forecast 2033

0
14

According to the UnivDatos, rising esports viewership and growing brand sponsorships would drive the Japan E-sports market. As per their “Japan E-sports Market” report, the market was valued at USD 124.7 Million in 2024, growing at a CAGR of about 11.3% during the forecast period from 2025 - 2033 to reach USD Million by 2033. 

Japan’s esports market has been witnessing significant growth due to several reasons, such as the culturalization of gaming, the advancement of technology, and the enhancement in institutional support. Esports is seen as a structured form of competitive gaming and involves professional tournaments, platforms for streaming, assembly of teams, and the community of esports fans down to each other. The old gaming culture of Japan, which was the brainchild of such legendary games as Street Fighter and Pokémon, offers a great environment for esports evolution. The active position of the government, including the activities aimed at developing esports as a legal sphere as well, promotes such growth even further. And not only that, but invoking esports in the sphere of educational institutions, where the universities are educating about esports management, is a change in society that indicates the fact that esports is a career. 

1.      CAPCOM

Founded Year

                                                    1979

Headquarter

Japan

Number of Employees

3,531 

Revenue 2024 ($ Million)

1,007.64 

 

 





Capcom Co., Ltd. plans, develops, manufactures, sells, and distributes home video games, online
games, mobile games, and arcade games in Japan and internationally. It operates through Digital Contents, Arcade Operations, Amusement Equipments, and Other Businesses segments. The Digital Contents segment develops and sells digital game content for consumer home video game platforms, as well as mobile content and PC online games. The Arcade Operations segment operates Plaza Capcom amusement facilities primarily in commercial complexes, as well as hosts various events. The Amusement Equipments segment is involved in the development, manufacture, and sale of software, frames and LCD devices for gaming machines. The Other Businesses segment engages in the adapting game content into movies, animated television programs, music CDs, and merchandise; and devoting resources to esports. Capcom Co., Ltd. was incorporated in 1979 and is headquartered in Osaka, Japan.

2.      Bandai Namco Entertainment

Founded Year

                                                    1955

Headquarter

Japan

Revenue 2024 ($ Million)

1,680.88 

 

 



BANDAI NAMCO Entertainment Inc. engages in the entertainment and gaming businesses. The comp
any develops and distributes content for mobile equipment and PC, home video game software for various platforms, and arcade game machines. It also develops circuit boards using game development technology, and contents using IP. In addition, the company is involved in game method consulting business. BANDAI NAMCO Entertainment Inc. was formerly known as BANDAI NAMCO Games Inc. and changed its name to BANDAI NAMCO Entertainment Inc. in April 2015. The company was founded in 1955 and is based in Tokyo, Japan. As of November 5, 2019, BANDAI NAMCO Entertainment Inc. operates as a subsidiary of BANDAI NAMCO Holdings Inc.

3.      Cygames

Founded Year

                                                    2011

Headquarter

Japan

Number of Employees

1,951 







Cygames, Inc. designs and develops games. The company’s products include smartphone applications, browser games, animation, and console games. It serves game planning, development, and operation; animation production; and investment industries. The company was founded in 2011 and is based in Tokyo, Japan. It has additional offices in Osaka and Saga City, Japan; Seoul, South Korea; and Taipei, Taiwan. Cygames, Inc. operates as a subsidiary of CyberAgent, Inc.

Access sample report (including graphs, charts, and figures): https://univdatos.com/reports/japan-esports-market?popup=report-enquiry

4.      Youtube

Founded Year

                                                    2005

Headquarter

United States





YouTube, LLC operates a video-sharing platform that allows people to discover, watch, and share originally-created videos. It provides a forum for people to connect, inform, and inspire others worldwide and acts as a distribution platform for original content creators and advertisers. The company’s categories include YouTube original channels, automotive, beauty, comedy, dance, entertainment, family-oriented, film and animation, finance, food, gaming, Hispanic, health, home and garden, how-to, music, news, pets and animals, science and technology, sports, travel, urban, and women's interests. The company was founded in 2005 and is based in San Bruno, California. As of November 13, 2006, YouTube, LLC operates as a subsidiary of Google LLC.

5.      Twitch

Founded Year

                                                    2006

Headquarter

United States





Twitch Interactive, Inc. operates a video platform and community for gamers. The company's game video management and streaming platform enables live and on-demand distribution for the entire video game ecosystem and community, thus allowing gamers to broadcast, watch, and talk about video games. The company’s platform also provides a developer program that offers an open set of tools that empower developers to create experiences. The company's platform caters to game publishers, developers, media outlets, industry conventions and press conferences, casual gamers, and gaming for charity events, as well as to the entire e-sports industry, covering top pro players, tournaments, leagues, talk shows, and organizations. The company also operates Communities, an open beta directory that allows creators and viewers to discover and share content based on their specific interests. Twitch Interactive, Inc. was formerly known as Justin.tv, Inc. and changed its name to Twitch Interactive, Inc. in February 2014. The company was incorporated in 2006 and is based in San Francisco, California. Twitch Interactive, Inc. operates as a subsidiary of Amazon.com, Inc.

Contact Us:

UnivDatos

Contact Number - +1 978 733 0253

Email - contact@univdatos.com

Website - https://univdatos.com

Linkedin- https://www.linkedin.com/company/univ-datos-market-insight/mycompany

Site içinde arama yapın
Kategoriler
Read More
Other
Play-Based Learning as the Core of Play School Curriculum
Early childhood is a stage of curiosity, imagination, and boundless energy. What children learn...
By Abhishek Upadhyay 2025-09-04 11:54:37 0 265
Food
When to Replace Your First Aid Kit Supplies Effectively
When it comes to safety, a well-stocked First Aid Kit is essential for every home, office, and...
By jiangcc jiangcc 2025-09-15 03:15:01 0 277
News
Full Power: Social Media Advertising in Dubai and Top Marketing Experts
Being on a business list for Dubai companies is no longer a choice for a Dubai social media...
By Pluspoint Digital 2025-09-16 15:00:02 0 192
Other
Lead Auditor Course in Qatar: Elevate Your Auditing Career
Why the Lead Auditor Course in Qatar Matters In Qatar’s rapidly evolving business...
By Daniel Nathan 2025-09-19 09:04:54 0 29
Other
Dewalt Tools Near Me – Essential Equipment for Efficient Construction
Construction projects require tools that are reliable, durable, and capable of handling demanding...
By Dubai Construction 2025-09-11 08:17:06 0 134